Tuesday, July 26, 2011

Pants79012, The Agency

Game Mesh

In our version of Unreal, half sheet textures needed UVs to be stretched from 0 to 1, instead of .5


Texture

The Agency tinted clothing assets at run time. The fourth image is the masking for tint regions.

Monday, July 25, 2011

Overalls, The Agency

Zbrush



Game Mesh

In our version of Unreal, half sheet textures needed UVs to be stretched from 0 to 1, instead of .5


Texture

The Agency tinted clothing at run time. The fourth texture map is used to mask the tint channels.

Acguy Game Res